(mask or menace) magic sensing stuff
Jun. 3rd, 2016 01:19 pmAll Nathaniel's canon powers have been nixed and replaced with two Porter-provided abilities that mimic two of the things he can do in canon! The first is animal scrying, which shouldn't affect anybody else's character (even if they're an animal).
But the second is magic/energy sensing which does need a permissions post!
Basically, it's the ability to sense magical energy even long distance-- where it's coming from, who's wielding it, how powerful they are, tracking spells back to their owner, being able to see through a spell or what makes it tick, noting when someone with a large amount of magical energy is around him, e t c. Note that this won't work on any physical powers (such as lab-produced super strength)-- only powers that have some kind of magical origin count.
If for whatever reason you would like Nathaniel to NOT be able to sense something/anything about your character (whether for an IC or OOC reason, I really don't mind!), please feel free to comment here and tell me! Comments are screened and there's no judgment and you don't need to provide any reason o/. Peace out!
But the second is magic/energy sensing which does need a permissions post!
Basically, it's the ability to sense magical energy even long distance-- where it's coming from, who's wielding it, how powerful they are, tracking spells back to their owner, being able to see through a spell or what makes it tick, noting when someone with a large amount of magical energy is around him, e t c. Note that this won't work on any physical powers (such as lab-produced super strength)-- only powers that have some kind of magical origin count.
If for whatever reason you would like Nathaniel to NOT be able to sense something/anything about your character (whether for an IC or OOC reason, I really don't mind!), please feel free to comment here and tell me! Comments are screened and there's no judgment and you don't need to provide any reason o/. Peace out!